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Checkers

You are the light pieces and move first, up the board. Choose one of your pieces, then choose where it goes. Captures are allowed but never forced; once a piece has captured, it keeps capturing while it can. A piece that reaches the far row becomes a king, and that ends the move.

Level

The board

The computer has not moved yet.

The computer’s last move is marked on the board: a dashed circle where its piece started, a double frame where it stopped, and × where it took one of your pieces.

Nothing is saved: no scores, no progress, no cookies. Reload and the game starts again.

About this game

How to play

  1. The board is eight squares by eight, and only the dark squares are used. You have 12 light pieces at the bottom and move first; the computer has 12 dark pieces at the top.
  2. An ordinary piece moves one square diagonally forward, onto an empty square.
  3. To capture, jump diagonally over an enemy piece next to yours, onto the empty square behind it. The jumped piece leaves the board. After a capture the same piece keeps capturing, in the same move, while it can.
  4. Here a capture is allowed but never forced. That is gentler than the official rules, where a capture you can make is a capture you must make.
  5. A piece that reaches the far row becomes a king. A king moves and captures one square diagonally, backwards as well as forwards. Becoming a king ends the move.
  6. You win when the computer has no pieces or no moves left. The computer wins the same way.

What the three levels change

Easy
The computer plays any legal move at random.
Medium
The computer takes the longest capture it has. With no capture, it prefers a move that leaves you nothing to capture.
Hard
The computer looks several moves ahead, a little deeper each time, until a short time limit runs out, and then plays the best move it found.

Keyboard and screen readers

An odd fact about this game

Checkers is solved. In 2007 a team led by Jonathan Schaeffer at the University of Alberta published a proof, computed since 1989, that under the standard rules the game always ends in a draw when neither side makes a mistake.

Source: Schaeffer et al., “Checkers Is Solved”, Science, 2007